Point and Click Adventure Game: JJ McReb
A blue-skinned Pajama Superhero trying to fix the weather. A talking car and his dog traveling to the moon. Guybrush Threepwood. Point and Click adventure games of the ‘80s and ‘90s were wild – and also some of our first childhood interactions with computers.
As a love letter to the genre that raised us, our team of seven set out to create our own playable point-and-click adventure in 60 days and publish it to the Apple App Store.
Throughout this project, my main focus was on item design, room design, and character design.
Please enjoy the written case study which breaks down our process and showcases our final game design within a semester’s worth of work.